Last week I attended the ELCC Conference and presented with Mary Cash, Save the Trees!, on open content courses including my use of NROC content in CCCOnline history courses. One of my favorite presentations at the conference was by Chris Luchs and Kae Novak on Augmented Reality Assignments.
Scenario based learning, Authentic Assessments, and Augmented Reality Assignments in many ways are the same concept with different names. As seen in the previous link, Augmented Reality Assignments can be an assignment conducted in a virtual space including Second Life, but I want to imagine this concept more like a Murder Mystery Dinner party in your online or face to face classroom.
Our students and instructors become players in a carefully constructed game created by Instructional Designers, Teachers, and Librarians. Students become the content experts and may be assigned various job titles like Curator, Archives Specialist, National Historian for a Federal Agency, Research Librarian, History Journalist, and Professor. A “client” contracts the historians for a project that involves research, writing, presenting, communicating, and meeting deadlines with their “client.” The instructor, librarian, and designer engage the students as professionals, but have some pre-made clues and guidance tools in place to provide at opportune moments to help students be most successful. Like a Murder Mystery party, the hosts (teacher, designer, and librarian) will release information as the party progresses to guide the guests to the clues and the solution. Instructors have a variety of tools to provide obvious and subtle hints to their students such as twitter, websites, discussion, and resources at the library.
I admit, this sounds like a daunting task for an instructor to create and conduct by themselves. My suggestion is experiment with an augmented reality assignment on a small scale first. For example, in collaboration with an English Instructor, your students become writers for a historical journal like the Journal of American History. The English class becomes the editors of the Journal and using the articles written by the historians selects the best for publication or provides editing comments for consideration and future approval on the rejected articles. What an opportunity for cross-curriculum collaboration and providing a simple real world scenario!
To make the scenario most believable, students in the history class should believe they have submitted their writing to a real historical journal (in fact, they could submit directly to a journal of their choice) and the English students should believe they are truly evaluating professionally written articles for publication. You may even want to have a “visitor” to the class from the Historical Journal that explains why they are excited about the opportunity to work with the class. If not a real visitor, maybe a "letter" to the class from the Journal describing the scope of what they are trying to do by working with them.
Truthfully, I would only be successful with this kind of assignment in an online environment because my facial expressions would give me away. However, with a real-life purpose, I do suspect that many students would feel more engaged and motivated to produce some of their best work.
If you are ready to create a more complicated augmented reality for your students, the summer is a great time to plan and I look forward to your examples!
Showing posts with label ELCC. Show all posts
Showing posts with label ELCC. Show all posts
Thursday, April 21, 2011
Sunday, April 25, 2010
Can you keep up?
Last week I attended the annual ELCC conference in Vail, Colorado. The keynote speakers and presentations focused on the future of education, particularly online education, and I left wondering how institutions and content developers could keep up with the advancing technology and measure up to learners’ expectations in the near future.
Presenters predicted that mobile learning particularly on devices like cell phones would be an important tool for students in the very near future if not already. However, learning management systems and content are often difficult to view easily on mobile devices today. Deeply layered links and images slow the loading and effectiveness of content on these devices. Will we need to customize our courses or provide viewing alternatives for our students?
Other presentations focused on creating dynamic, interactive, multi-media in courses to engage students with content in new ways. Some idea were short video intros, podcasts, cartoonish mock interviews, and content mixed with music using tools using tools like Animoto, xtranormal , and dvolver. While these are interesting and entertaining, how can educators try new tools and still meet the ADA laws?
Additionally, a number of presentations discussed the use of tools like Second Life for student social interaction and collaboration. The learning curve with these tools right now is problematic, but I also saw an interesting presentation on the use of Google Wave for collaboration and communication among students which appeared much simpler than virtual worlds. Are educators of the future also responsible for creating social networks for students?
What do you see as the future of online education and digital content, and how will you keep up?
Presenters predicted that mobile learning particularly on devices like cell phones would be an important tool for students in the very near future if not already. However, learning management systems and content are often difficult to view easily on mobile devices today. Deeply layered links and images slow the loading and effectiveness of content on these devices. Will we need to customize our courses or provide viewing alternatives for our students?
Other presentations focused on creating dynamic, interactive, multi-media in courses to engage students with content in new ways. Some idea were short video intros, podcasts, cartoonish mock interviews, and content mixed with music using tools using tools like Animoto, xtranormal , and dvolver. While these are interesting and entertaining, how can educators try new tools and still meet the ADA laws?
Additionally, a number of presentations discussed the use of tools like Second Life for student social interaction and collaboration. The learning curve with these tools right now is problematic, but I also saw an interesting presentation on the use of Google Wave for collaboration and communication among students which appeared much simpler than virtual worlds. Are educators of the future also responsible for creating social networks for students?
What do you see as the future of online education and digital content, and how will you keep up?
Subscribe to:
Posts (Atom)