Saturday, October 24, 2009

Games!

I freely admit that I have always disliked playing video games; however, in today's world with modern students, instructors can expect that video games will engage and teach their students at all levels of education in ways traditional education does not.

I prefer free games that are easy to access for me and my students. Some games are very simple crossword puzzles and matching games such as those found at one site for Elementary Children and this free resource. Others can be more involved like the ones on this BBC site where role playing and experimenting with different scenarios teaches about the past. One site with a wide variety of game types and topics is History.com.

A resource that I enjoyed included many games from several periods of US history including one two player game where you act as British or Colonials battling it out for control of the Colonies. Another role playing game at pbs.org tests if you can Strike It Rich in the California Gold Rush.

A simple five question game about myself that both my husband and I had fun taking was "Which Founding Father are You?" at http://www.constitutionfacts.com/. Surprisingly, this quick game got a conversation going in my house (He was Hamilton and I was Madison)... this game might be a fun way to engage or "hook" students in a more in-depth discussion about founding fathers.

You may be asking yourself "How can I assess learning from a game?" I know I have debated the use of games. However, I am beginning to realize that the rehearsal of information presented in new, dynamic, and interesting ways and the problem solving in these games has as much value as some other more traditional practice activities. There are, of coarse, games that are much cooler and detailed that are not free. But those are for another day...do you have any free games you like to use with your classes?

Sunday, October 11, 2009

Returned from Disney and ready to Go


I've missed communicating with you in this history blog that was dormant for the summer.

While away, my family took a vacation to Disney World where my two daughters had many dreams realized. This was our first visit, and I have to say that Disney World is more than cartoon characters and good marketing. It was an amazing place where technology, creativity, and learning came together. My oldest daughter left inspired to be an imagineer when she grows up, and really aren't we all hoping that our children will have the opportunity to use their creativity to solve, build, and inspire others.

While visiting Epcot, we traveled in the giant sphere on the old ride that illustrates historical moments in the development of communication and writing. It concludes with a brief look at computers and the internet. My young daughters can't imagine a world without instant communication, yet left the ride understanding that our level of information sharing today was a gradual progression of learning and inventing. What a hands-on, multi-learning style way of teaching history!

I teach US History Online using the Hippocampus.org content and often hear from college level students that this is a more active, engaging learning experience than simply reading a textbook and sitting in class. I believe it is the first step to creating a course that inspires students to learn more.

What's next? Join me in the upcoming months for some ideas on how to engage student's imaginations, communication skills, and all learning styles.